600 it takes 9 satchel charges or 150 explosive 5 56 rifle ammo to destroy the garage door and has no weak side like other doors to explosives.
How many satchels for a garage door rust.
1 point 2 years ago.
Sometimes 5 sometimes 6 because rng.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
This does not include the sheetmetal door.
If you are using mobile phone you could also use menu drawer from browser.
The armored door is the highest tier door and is the best option for base defense.
If the door is put on a weaker door frame the door frame will be targeted instead of the door itself.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
These items include walls foundations floors doorframes walls stairs rooves wallframes floorframes and windows.
Rustlabs says 5 satchels.
If you are using mobile phone you could also use menu drawer from browser.
1 point 2 years ago.
This item is extremely helpful as it requires 3 rockets to destroy while sheet doors require 1.
The door has a working hatch which allows you to see outside of the door and can be shot through in both directions.
The garage door doesn t have any wings and thus opening and closing does not require any extra space.
Luke 4 satchels.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
It is highly resistant against bullet melee and fire damage.
Don t forget to bookmark how many satchels for garage door rust using ctrl d pc or command d macos.
Wooden door 2 satchels.
Hqm door 12 satchels.
It is highly resistant against bullet melee and fire damage.
Rust how many explosives for garage door the garage door is a deployable structure that can be placed within a wall frame and works as a vertically opening door.
Iron door 4 satchels.
It will also cost 9 satchel charges or 2 timed explosive charge.
All items from the metal building tier require 23 satchel charges to be destroyed.
Once a satchel charge has been stuck to an object it will automatically arm itself.
The garage door has 3 4ths the durability of an armored door and is fairly cheap with the only real cost being gears.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Crafting a satchel charge requires.
The garage door can be crafted using.
Prison cell gate 1 satchel.